Top 10 Video Games Which Suffered From Rushed Development Till 2023

The Haste Effect: Top 10 Video Games That Suffered from Rushed Development
 

In this compilation, we are focusing on games that had the potential to be significantly improved if they had received adequate attention but unfortunately suffered from a hurried development process. It is important to note that these games don't necessarily have to be utterly awful or unplayable disasters. As long as their overall quality was compromised to some extent due to rushed planning, they qualify for inclusion. Considering the lack of clarity surrounding the circumstances between Konami and Hideo Kojima, we have included it in this list.

Top 10 Video Games That Suffered from Rushed Development

Number 10: "Battlefield 4" (2013)

Prior to 2013, the "Battlefield" series had already established itself as a more mature alternative to Call of Duty. EA, seeing a lucrative opportunity, rushed the release of the fourth installment to beat the competition. Unfortunately, this resulted in a buggy and flawed game that received substantial criticism from both reviewers and the gaming community. Furthermore, the game didn't offer enough innovation compared to its predecessor, as insufficient time had passed between the two.

Number 9: "Star Wars Knights of the Old Republic II: The Sith Lords" (2004)

The sequel to the highly successful "Knights of the Old Republic" game arrived just a year after its predecessor, raising expectations to sky-high levels. Although development was entrusted to the esteemed RPG masters at Obsidian, they faced a limited timeframe as the game had to be ready for the Christmas season. The aggressive development process resulted in a game that received favorable reviews but disappointed fans with its outdated visuals, persistent glitches, and an abrupt and confusing ending.

Number 8: "Final Fantasy XIV" (2010)

As the second MMORPG in the "Final Fantasy" series, "XIV" was met with disappointment from fans and critics, serving as a prime example of what not to do during game development. Planning for the game began in 2005, five years prior to its release, but a multitude of issues arose, such as inexperienced developers utilizing an outdated physics engine. The game launched in a completely broken state due to insufficient time for completion, leading Square Enix to replace the entire development team and start anew.

Number 7: "Spyro: Enter the Dragonfly" (2002)

"Enter the Dragonfly" marked Spyro's entry into the sixth generation of gaming consoles. However, inexperienced developers Check Six Games and Equinoxe Digital had to rush its development to ensure a release in time for the 2002 Christmas season. Consequently, the game failed to live up to its promises, and despite the teams' efforts, it was an average title that didn't receive much attention. This unfortunate situation played a role in the limited visibility of Check Six Games and Equinox Digital in subsequent years.

Number 6: "Enter the Matrix" (2003)

Developed by Shiny Entertainment, "Enter the Matrix" was the highly anticipated first video game set in the "Matrix" universe. To align with the release of the film's sequel, "The Matrix Reloaded," the development team was under immense pressure to meet deadlines. While the game showcased excellent martial arts action and bullet time gameplay, it received criticism for its subpar controls, blocky graphics, and uninspired environments. The year 2003 proved to be disappointing for Matrix fans, leaving a bland taste in their mouths.

Number 5: "Dragon Age II" (2011)

Once again, Electronic Arts interfered with game development, leading to the decline of another title. The departure of Bioware's lead designer, Brent Knowles, during the game's development, combined with the short timeframe, had a negative impact on the overall quality. Although still a decent game, it failed to meet the high standards typically associated with Bioware, alienating some fans. EA didn't learn their lesson, as they repeated the rushed release with "Mass Effect 3" the following year, negatively affecting the writing team due to the limited time frame.

Number 4: "Tomb Raider: The Angel of Darkness" (2003)

As the first Tomb Raider game for the PlayStation 2, "Angel of Darkness" left many fans feeling unsatisfied. Eidos pressured Core Design to release the game simultaneously with the movie "Lara Croft Tomb Raider: The Cradle of Life," resulting in cuts to key narrative elements and locations due to time constraints. The game received poor reviews and sales, leading to the closure of Core Design as most of the team had already departed.

Number 3: "Assassin's Creed Unity" (2014)

This game serves as a prime example of the risks associated with annual series releases. Development on "Unity" began shortly after the release of "Brotherhood" in 2010, but the final product didn't reflect the lengthy development period. In order to meet the yearly release schedule, "Unity" was unveiled incomplete, generating negative reviews and becoming the subject of various internet memes. Despite its visually stunning depiction of the city, the game suffered from an excessive amount of bugs and performance issues, tarnishing the franchise's reputation. The backlash even affected the sales of the subsequent game, "Assassin's Creed Syndicate," prompting Ubisoft to give the series a much-needed hiatus.

Number 2: "Sonic the Hedgehog" (2006)

To commemorate Sonic's fifteenth anniversary, "Sonic the Hedgehog" (also known as Sonic 2006) was released. However, the game encountered severe problems. It had to coincide with the Christmas season and the series' milestone anniversary, resulting in a divided development team with insufficient resources. Bug reports were ignored in order to meet the imminent deadline, resulting in a game filled with glitches, bugs, and long loading times. Sonic deserved a better celebration than this disappointing release.

Before revealing our top pick, here are a few honorable mentions:

  • "Halo 2" (2004)
  • "Harvest Moon 64" (1999)
  • "SoulCalibur: Broken Destiny" (2009)

Number 1: "E.T. the Extra-Terrestrial" (1982)

The epitome of disastrous game development, "E.T." remains one of the most infamous video games ever created. Designer Howard Scott Warshaw was given an impossible deadline of five and a half weeks to conceptualize and complete the game in time for the 1982 Christmas season. The result was as disastrous as expected, making "E.T." not only the worst game of all time but also a financial catastrophe that significantly contributed to the infamous video game industry crash of 1983. It's safe to say that setting such an unrealistic deadline was a terrible decision.